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ArmyMatrix
If building news missions, or you just have a need to know how the Armys are made up look here |
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Gold
| Metal |
Melee Attack |
Ranged Attack |
Health Points |
Move Speed |
Notes |
Swordsmen |
4 |
|
3 |
|
7 |
2 |
no extras |
Spearman |
4 |
2 |
5 |
|
13 |
2 |
+35% damage to all cavalry units |
Maceman |
5 |
3 |
6 |
|
19 |
2 |
+35% damage to swordsmen |
Axemen |
5 |
3 |
8 |
|
16 |
2 |
no extras |
Berserker |
6 |
4 |
9 |
|
18 |
3 |
-25% damage from ranged attack |
Horseman |
7 |
3 |
7 |
|
28 |
4 |
no extras |
Knight |
9 |
8 |
12 |
|
24 |
3 |
-50% damage from ranged attack |
Vityaz |
11 |
7 |
15 |
|
24 |
3 |
no extras |
Archer |
5 |
3 |
1 |
3 |
5 |
1 |
-50% damage from ranged attack |
Longbowman |
6 |
4 |
2 |
4 |
8 |
1 |
-50% damage from ranged attack |
This
may seem like a little point, but you can see here, making up an army
of Longbowman, Vityaz, and Berserkers, and having them face off with an
army of Archers, Horsemen, and Spearman would not be a fair fight, the
first group would have a far larger hitting force then the second, you
need to balance the force, otherwise you will end up with one player
that can not lose. |
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